Games and Literacy

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Although computers can improve hand-eye coordination and spatial reasoning, computer games are a cause of poor literacy in children. After-school hours spent playing computer games are hours not spent reading. Therefore, children who spend most of their spare time playing these games have less experience reading than other children have.

The argument depends on which of the following assumptions?

Review: Games and Literacy


Explanation

Reading the question: Since this prompt gives us a brief, pseudo-syllogistic argument, it's perfect for term matching. Here, we should we term match between the third sentence and the first two sentences. We can see this because the conclusion comes after the word "therefore," in the last sentence. Meanwhile, the first two sentences are evidence.



The mismatch is in the final row: the phrase "after-school hours" does not necessarily equal "most of their spare time," given the weekend, or hours before school or on summer break. So we predict that's the answer: it has something to do with the mismatch between free time and after-school time.

Applying the filter: Choices (B) and (C) both are close to the filter.

Logical proof: We can analyze (B) by cases. Video game players might have other opportunities to read, such as on the weekend, but even if they read all weekend, if the other kids read all weekend, too, the video game players are reading less. So (B) isn't critical. We can confirm choice (C) by the negation test. If the other kids are not reading during after-school hours, then the video game players are not falling behind on a second of reading relative to the other kids when they play video games. The correct answer is (C).


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